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  • Angle, in degrees, between the cameras viewing direction and the left side of the view volume.

  • Географическая Карта Моделирования Бизнес процесса. Гео карта Google esrth. Kmlсправочник


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    АнкорГеографическая Карта Моделирования Бизнес процесса
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    Overlay -->

    Description

    This is an abstract element and cannot be used directly in a KML file. is the base type for image overlays drawn on the planet surface or on the screen. specifies the image to use and can be configured to reload images based on a timer or by camera changes. This element also includes specifications for stacking order of multiple overlays and for adding color and transparency values to the base image.

    Elements Specific to Overlay



    Color values are expressed in hexadecimal notation, including opacity (alpha) values. The order of expression is alpha, blue, green, red (aabbggrr). The range of values for any one color is 0 to 255 (00 to ff). For opacity, 00 is fully transparent and ff is fully opaque. For example, if you want to apply a blue color with 50 percent opacity to an overlay, you would specify the following: 7fff0000

    Note: The element has been deprecated. Use instead.



    This element defines the stacking order for the images in overlapping overlays. Overlays with higher values are drawn on top of overlays with lower values.



    Defines the image associated with the Overlay. The element defines the location of the image to be used as the Overlay. This location can be either on a local file system or on a web server. If this element is omitted or contains no , a rectangle is drawn using the color and size defined by the ground or screen overlay.



    icon.jpg



    Extends



    Extended By




    1. >




    Syntax


    ...

    1

    0

    ...



    ...


    ...

    ...

    ...

    ...

    ...

    ...

    ...

    ...

    ...

    ...


    ...

    ffffffff

    0



    ...

    ...



    0



    0

    0

    0

    0

    0





    256

    ...

    ...

    lowerLeft




    ...


    rectangle


    Description

    The
    element allows you to geographically locate a photograph on the Earth and to specify viewing parameters for this PhotoOverlay. The PhotoOverlay can be a simple 2D rectangle, a partial or full cylinder, or a sphere (for spherical panoramas). The overlay is placed at the specified location and oriented toward the viewpoint.

    Because
    is derived from , it can contain one of the two elements derived from —either or . The Camera (or LookAt) specifies a viewpoint and a viewing direction (also referred to as a view vector). The PhotoOverlay is positioned in relation to the viewpoint. Specifically, the plane of a 2D rectangular image is orthogonal (at right angles to) the view vector. The normal of this plane—that is, its front, which is the part with the photo—is oriented toward the viewpoint.

    The URL for the PhotoOverlay image is specified in the tag, which is inherited from . The tag must contain an element that specifies the image file to use for the PhotoOverlay. In the case of a very large image, the is a special URL that indexes into a pyramid of images of varying resolutions (see ImagePyramid).

    For more information, see the "Topics in KML" page on PhotoOverlay.

    Elements Specific to PhotoOverlay



    Adjusts how the photo is placed inside the field of view. This element is useful if your photo has been rotated and deviates slightly from a desired horizontal view.



    Defines how much of the current scene is visible. Specifying the field of view is analogous to specifying the lens opening in a physical camera. A small field of view, like a telephoto lens, focuses on a small part of the scene. A large field of view, like a wide-angle lens, focuses on a large part of the scene.



    Angle, in degrees, between the camera's viewing direction and the left side of the view volume.



    Angle, in degrees, between the camera's viewing direction and the right side of the view volume.



    Angle, in degrees, between the camera's viewing direction and the bottom side of the view volume.



    Angle, in degrees, between the camera's viewing direction and the top side of the view volume.



    Measurement in meters along the viewing direction from the camera viewpoint to the PhotoOverlay shape.

    The field of view for a PhotoOverlay is defined by four planes, each of which is specified by an angle relative to the view vector. These four planes define the top, bottom, left, and right sides of the field of view, which has the shape of a truncated pyramid, as shown here:



    The following diagrams show the four field-of-view angles within this pyramid: 



    For very large images, you'll need to construct an image pyramid, which is a hierarchical set of images, each of which is an increasingly lower resolution version of the original image. Each image in the pyramid is subdivided into tiles, so that only the portions in view need to be loaded. Google Earth calculates the current viewpoint and loads the tiles that are appropriate to the user's distance from the image. As the viewpoint moves closer to the PhotoOverlay, Google Earth loads higher resolution tiles. Since all the pixels in the original image can't be viewed on the screen at once, this preprocessing allows Google Earth to achieve maximum performance because it loads only the portions of the image that are in view, and only the pixel details that can be discerned by the user at the current viewpoint.

    When you specify an image pyramid, you also modify the
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